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Neural rendering & graphics engineer (m/w/d)

📍 Italy

Informatica e tecnologia ALLSIDES

Descrizione Lavoro

About ALLSIDES ALLSIDES is a Deep-Tech startup from the European Alpine region, that secured significant funding in early 2025 (announced under our former name Covision Media) and is experiencing rapid growth. We're redefining how the world experiences 3 D content. By combining physically accurate scanning and generative AI, we enable new content creation workflows for e-commerce, virtual environments, and immersive experiences. Our clients include global brands like adidas, Meta, Amazon, and Zalando. Using our own scanners, we've built one of the world's largest datasets of photorealistic, relightable 3 D assets with accurate ground truth—capturing at production scale (tens of thousands annually) while simultaneously training next-generation AI models. Meta uses our scanning technology for their HOT3 D dataset (ECCV 2024). We collaborate with Prof. Cremers at TU München, Prof. Rother at Heidelberg University's Computer Vision Lab, and are advised by Prof. Pietro Perona from Caltech. As a research-driven startup and NVIDIA Inception member, we operate at the forefront of 3 D machine learning and visual computing. More info about us and our technology: Website: https://www.allsides.tech NVIDIA AI Blog: https://blogs.nvidia.com/blog/covision-adidas-rtx-ai/ Position Overview We are looking for a Neural Rendering & Graphics Engineer with strong foundations in physically-based rendering and material modeling. You will develop rendering systems that bridge classical graphics with modern neural techniques—building pipelines for accurate BRDF estimation, differentiable light transport, and neural material synthesis. This role requires someone who thinks deeply about how light interacts with surfaces and can translate that understanding into both forward rendering and inverse problems. If you're excited about combining graphics research with production systems that serve world-class clients at scale, this is for you. Key Responsibilities Rendering & Material Systems

Design and implement BRDF models and material representations, including neural and diffusion-based approaches for material acquisition and synthesis. Develop differentiable rendering pipelines for inverse problems: material decomposition, relighting, and appearance transfer. Build diffusion-based rendering pipelines that transform PBR assets into photorealistic imagery. Develop intrinsic image decomposition models for separating albedo, shading, and material properties from captured images.

Collaboration & Exploration

Work with ML engineers, 3 D reconstruction specialists, and software developers to deliver end-to-end solutions. Stay current with related graphics research; identify opportunities to integrate new methods into production. Engage with enterprise clients to understand rendering requirements across diverse use cases (e-commerce, AR/VR, CGI).

Qualifications Required:

Strong foundation in rendering and graphics research, gained through a Ph D or Master's degree combined with 3+ years of industry experience. Proven track record in modern neural rendering techniques (Ne RF, neural materials, inverse rendering). Deep understanding of physically-based rendering: BRDFs (Cook-Torrance, GGX, measured materials), light transport, global illumination. Experience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, or similar). Proficiency in Python; working knowledge of C++ for graphics pipelines.

Nice to Have:

Experience with GPU programming (CUDA, Opti X, or shader languages). Background in material measurement, gonioreflectometry, or appearance capture. Familiarity with diffusion models or other generative techniques applied to textures/materials. Experience with real-time engines (Unreal, Unity) or USD/Material X pipelines. Published work or open-source contributions in graphics or neural rendering.

What we offer

Competitive salary package including stock options Amazing office space in the Italian Dolomites Personal and professional growth: own critical parts of our rendering pipeline and help us scale Flexible working hours and work-from-home policy (1 day/week) Participate in SIGGRAPH, CVPR, and AI/startup conferences globally Lunch vouchers for working days Relocation assistance and visa sponsorship

This is a full-time role located on-site at our Brixen/Dolomites offices (Dolomites, Italy). For exceptional candidates, part-time remote arrangements may be considered. Send your resume to careers@allsides.tech

Pronto a Candidarti?

Non perdere questa opportunità! Candidati ora e unisciti al nostro team.

Dettagli Lavoro

Data Pubblicazione: February 24, 2026
Tipo di Lavoro: Informatica e tecnologia
Località: Italy
Azienda: ALLSIDES

Pronto a Candidarti?

Non perdere questa opportunità! Candidati ora e unisciti al nostro team.