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Programming Analyst

📍 India

Technology SrinSoft Inc

Job Description

Programmer Analyst Full Time

Company Website:

www.srinsofttech.com; https://www.srinsoft.engineering/;

https://www.heliosz.ai

We are looking for a Software Engineer who possesses 4–6 years of experience in C# along with the following skill set.

Core Unity 3D • Unity Editor proficiency: scenes, prefabs, serialization, asset workflow, project structure • C# scripting: MonoBehaviours, ScriptableObjects, events/delegates, coroutines/async, SOLID basics • Runtime systems: update loops, lifecycle, instantiation, object pooling, state management • 3D fundamentals: transforms, coordinate spaces, quaternions, cameras, lighting, materials • Physics basics (if relevant): colliders, raycasts, layers/masks, triggers vs collisions UI Skillset (Unity UI / UI Toolkit) • UGUI (Canvas) or UI Toolkit: building screens, panels, HUDs, menus • Layout & responsiveness: anchors, pivots, layout groups, scaling for multiple resolutions/aspect ratios, safe areas • Event handling: EventSystem, pointer/touch, navigation (keyboard/controller), Input System integration Geometry / Mesh / Math (for “geometry” work) • Math foundations: vectors, dot/cross products, planes, barycentric coordinates, interpolation, projections • Spatial reasoning: coordinate transforms between local/world/view space; bounding volumes (AABB/OBB/spheres) • Mesh fundamentals: vertices/indices, normals/tangents/UVs, mesh topology, submeshes • Geometry algorithms (nice-to-have depending on task): ray/triangle intersection, closest point queries, mesh simplification basics • Performance awareness: mesh batching, vertex count, overdraw, LODs, culling Rendering (often needed alongside geometry/UI) • Shaders (bonus): Shader Graph or HLSL basics; UI shaders/masking, SDF text familiarity helpful • Optimization: profiling (Profiler/Frame Debugger), draw calls, GC allocations, GPU/CPU bottlenecks Engineering Practices (expected in production) • Version control: Git (branches, PRs, resolving merge conflicts) • Debugging & profiling: logs, breakpoints, deep profiling, memory profiling • Build & deployment: platform settings, addressables/resources, asset import settings • Code quality: clean architecture in Unity context, testing mindset (editmode/playmode tests are a plus)

“C++ bonus”

• Interop: P/Invoke, marshalling, memory ownership, calling conventions

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Job Details

Posted Date: March 19, 2026
Job Type: Technology
Location: India
Company: SrinSoft Inc

Ready to Apply?

Don't miss this opportunity! Apply now and join our team.